Dynamic Virtual Textures
نویسندگان
چکیده
The real-time rendering of arbitrarily large textures is a problem that has long been studied in terrain visualization. For years, different approaches have been published that have either expensive hardware requirements or other severe limitations in quality, performance or versatility. The biggest problem is usually a strong coupling between geometry and texture, both regarding database structure, as well as LOD management. This paper presents a new approach to high resolution, real-time texturing of dynamic data that avoids the drawbacks of previous techniques and offers additional possibilities. The most important benefits are: out-of-core texture visualization from dynamic data, efficient per-fragment texture LOD computation, total independence from the geometry engine, high quality filtering and easiness of integration with user custom shaders and multitexturing. Because of its versatility and independence from geometry, the proposed technique can be easily and efficiently applied to any existing terrain geometry engine in a transparent way.
منابع مشابه
Virtual 16 Bit Precise Operations on RGBA8 Textures
There is a growing demand for high precision texture formats fed by the increasing number of textures per pixel and multi-pass algorithms in dynamic texturing and visualization. Therefore support for wider data formats in graphics hardware is evolving. The existing functionality of current graphics cards, however, can already be used to provide higher precision textures. This paper shows how to...
متن کاملVirtual 16 Bit Precise Operations an RGBA8 Textures
There is a growing demand for high precision texture formats fed by the increasing number of textures per pixel and multi-pass algorithms in dynamic texturing and visualization. Therefore support for wider data formats in graphics hardware is evolving. The existing functionality of current graphics cards, however, can already be used to provide higher precision textures. This paper shows how to...
متن کاملAnimating Prairies Simulation with Shell Method in Real-time
Real-time simulation of grassland, especially the dynamic grassland under the effect of external forces such as wind is an important research topic in photorealistic simulation of natural scenes. It is also a challenging problem due to the huge number of grass blades. In this paper we put forward a method to represent the large area of dynamic grass realistically in real-time. In the method, we...
متن کاملModeling Dynamic Scenes: An Overview of Dynamic Textures
Dynamic scenes with arbitrary radiometry and geometry present a challenge in that a physical model of their motion, shape, and reflectance cannot be inferred. Therefore, the issue of representation becomes crucial, and while there is no right or wrong representation, the task at hand should guide the modeling process. For instance, if the task is three-dimensional reconstruction, one can make a...
متن کاملCoding of 3d Meshes and Video Textures for 3d Video Objects
We present a complete system for efficient 3D video object extraction, representation, coding, and interactive rendering. 3D video objects provide the same functionalities as virtual computer graphic objects but also depict motion and appearance of real world moving objects. They can be viewed interactively from any direction and can be integrated in complete 3D scenes together with other virtu...
متن کاملAnalysis and Synthesis of Structural Textures
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) in human constructions can be parametrized with procedural textures. These textures offer a powerful alternative to traditional color textures, but they require the artist to program the desired effects. We present a s...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Journal of WSCG
دوره 17 شماره
صفحات -
تاریخ انتشار 2009